Lute: custom object for Thief2 (probably works for Thief 1 also)
object and texture created by Jeff Knez/Studio of Schwaa
http://schwaa.the3dstudio.com/Baddcog/Baddcog.html
copywrite 07-22-01
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Updated 09-05-01:
 added a lute.wav file for sound.

Updated 06-14-02:
 added a tut from Hit Diety. It will show you how to add the lute sound  with a new schema. 
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contents:
 lute.bin
 lutefrnt.gif
 luteback.gif
 gold.gif
 lute1.wav
 lute2.wav
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- Feel free to use and distribute this object for use in Thief FM's. Complete file
 including readme must stay intact.
- Please give Schwaa credit for it in your text file. Hit diety got the sound to work right.
- Enjoy!
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To Use:

1-Close Dromed
2-Open your Thief directory
3-Create folder "obj"
4-In obj folder create "txt16" folder
5-Unzip lute2.zip into obj folder
6-place .gif files in txt16 folder
7-Open Dromed
8-open or create a mission
9-open object heiarchy
10-choose>physical-household-musical-HARP
11-click ADD button and type in Lute
12-choose Lute(-####),click edit
13-ADD-Shape-ModelName=lute
14-ADD-physics-model-dimensions=     x=1   y=1.5  z=6
15-choose lute, create (just like a regular obj)
16-create in game and change the Drom window dimensions to: d=1  w=1.5  h=6
17-you should now have a lute in your mission, follow the Schema Info directions (below) for custom lute sounds!
18-you also need to save your gamesys and include this with your mission.zip
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Schema Info:
- Lute2.SCH needs to go into Thief2/schema folder. The instructions are as follows:

1-Unzipp the Schema.Crf file from your Thief2 CD (can't remember if its disc one or 
two) into Thief2\schemas.
2- Drop Lute2.SCH into the Thief2/schemas folder.
3- Open Dromed and load your mission.

4-In Dromed type:
  reload_schemas
5-build roomdatabase
6-frob the lute. It should play a nice little tune. 
7-save gamesys
8-save .mis
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Open up ENVSOUND.SPC and look for the following section:
 
//CHECK & DELETE IF NOT USED
tag MachType SwingArmPump Turbine Gear1 Gear2 GWheel Harp Toilet Lute
 
And add the "Lute" entry at the end, and save it. (OK, so you have to change one original file.)

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Studio of Schwaa is in no way connected to Looking Glass Studios or Eidos. If your
 computer blows up you must have done something wrong and I am unaccountable for 
 your actions. 